Well sir, that is your opinion based on your understanding, thank you for your valuable input
The truth, unfortunately is more complicated for my simple understanding so there's a probability you're right
My humble opinion is that at a resolution at or above 4096x2160, with max candy, avoiding blurr engines above Fxaa, and running quad sli, in a correct configuration, that the Titan X performance is ahead in the scenarios I need. I looked at the purchase long and hard but since u have had my Titan X SC since they day they were released, more than a year ago
It also helps that I can configure them in a real quad sli mode with the appropriate scaling, something that as of now, the 1080 can't do.
For the record, you cannot get proportional quad sli scaling unless you have a Multi-socket board
Without busting all those out there with misinformation.
One must distribute and configure the QUAD SLI, it does not scale well/at all on one cpu or a single allocation of pcie lanes, end each card needs to be fed by the cpu (s)
Quad sli, correctly configured down to the custom sli profile, and by custom I mean not the simple nv control panel choices, will scale 3.5x over a single in QUAD AFR2 and 3.2x QUAD AFR1 over single
important:
So so very very important
Really important:
ONLY IF:
You have multicores in 2 SOCKETS, each socket feeding the ALTERNATE gpu per pcie express socket, WITHOUT GOING THROUGH THE PCH, and memory regions to feed it, and set up custom profile derivatives respective if primary and alternate cards.
SET EACH SOCKET, LANED TO THE ALTERNATE CPU SOCKET, PER 1,3 AND 2,4 position video cards
Then, only then will you get 3.5x scaling in Quad sli
And only with specific titles, os, api and only with all the resources to feed it
AND
ONLY IF YOU MAKE THE PROFILES
The Nv control panel does not give you access to that world
And set up gets more complicated
QUAD AFR2 success depends on which card is mapped as primary, and when to select QUAD AFR1
and you can only use hardware/driver Fxaa when playing higher or at 3840x2160, I play at 4096x2160
Then
Only then --Will quad sli show the gain
Example
Single socket Novice dual sli or quad sli at 87FPS Max candy, physics, various AA implementation (which really only add blurr)
In a pro, multi socket config
268FPS Fxaa, max candy and physics
There's more, you also have to understand how to apply fast synch, triple buffering, v synch and also know why in sli the buffering is a different animal, how it works in OpenGL, and the differences in DirectX, the need for memory beyond 8Gb and so forth.
Is it worth it? To me it's glorious when it all comes together. A complicated sculpture / engine.
That's why Nvidia doesn't officially support it, ---too demanding and complicated for the median prosumer
So they have the silly subscribe for a download key to enable 3 or 4 gpu sli, either way, they have to balance the four tiers of development and game / app to use it or make a profile to do it outside of the developer inter agreements
The 1080 is ahead of the Titan X SC about 11-16% in common scenarios, it is not ahead in the resolutions I like or at least not by enough margin to worry about it. However, in quad sli, real, configured correctly, for now the Titan X sc is what I need and use. Plus my titan SC has a custom bios with higher clocks than the regular version and I've had them more than a year and know the setup well
Anyhow, that's my humble opinion.
I hope to contribute more than I take in this forum.
Truth is complicated
Im posting this here and not the normal forums to avoid the trolls, haters, misinformed and those that rather destroy than create