Recent content by Meh

  1. M

    ES Xeon Discussion

    So under the assumption a game perfectly uses all threads available (in hypothetical fairy land): 4 GHz on 16 threads = 2 GHz on 32 threads That is to say, the game may use 16 threads @ 40% each or 32 threads @ 80% each Could this then be expressed as each machine having 64 units of bandwidth...
  2. M

    ES Xeon Discussion

    Good guess. Any thoughts on the QGPK for being able to handle both of these tasks? And you bring up a great point. Most of what I do requires a lot going on in the background and alt tabbing to check on it.
  3. M

    ES Xeon Discussion

    In terms of a workstation (for the science!) build that will part time as a gaming PC: Scenario (assume GTX1080): I have $1000 to spend on the CPU(s). There's a highly demanding game coming out in 2017 that I know will feature Vulkan and DX12 support. It's the only game I plan on playing, but I...