So under the assumption a game perfectly uses all threads available (in hypothetical fairy land):
4 GHz on 16 threads = 2 GHz on 32 threads
That is to say, the game may use 16 threads @ 40% each or 32 threads @ 80% each
Could this then be expressed as each machine having 64 units of bandwidth...
Good guess. Any thoughts on the QGPK for being able to handle both of these tasks? And you bring up a great point. Most of what I do requires a lot going on in the background and alt tabbing to check on it.
In terms of a workstation (for the science!) build that will part time as a gaming PC:
Scenario (assume GTX1080):
I have $1000 to spend on the CPU(s). There's a highly demanding game coming out in 2017 that I know will feature Vulkan and DX12 support. It's the only game I plan on playing, but I...
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