I use mostly adobe, where this just doesn't apply! But I also use Maya, vray, and may have to go over to Arnold...
As we all know, since a long time, any more threads than 64, and windows automatically defaults to the next windows processor groups. Well since quite a few years ago, we've gone long past 72 threads (my workstation, at 18 threads x2 x2 =72!) quite a long time ago, especially with the xeon platinum series (28? threads?)..
For the 3d creatives..and TD's etc and those in that business..
As far as I've been able to figure out, Arnold supports more than 64 threads in a processor group, (256 last i checked) although VRay I'm still not sure about.
Wondering iff the newly released Windows 10 for Workstations will enable greater than 64 threads in applicatons (most likely not!), and why is the point of it.
More to the point, those of us working as creatives, or in 3d, vfx, compositing etc etc are EVER going to see this restriction on using more than 64 threads resolved. As it stands, I can't see that it has. Solution has been to pipe workflow to renderfarms with less than 64 threads.
Just wondering, with xeon platinum now at 28 cores, how they are going to resolve this?
I tried! so very hard to like windows 10 for workstation so very much as well, but can't say it did anything for this limit. Of course the fatal update killed both my workstation and laptop, so it was over and out (as many others experienced, both smb and larger businesses!), BSOD, BSOD/GSOD loop, reinstall everything, lose all current data..not a happy experience!
As we all know, since a long time, any more threads than 64, and windows automatically defaults to the next windows processor groups. Well since quite a few years ago, we've gone long past 72 threads (my workstation, at 18 threads x2 x2 =72!) quite a long time ago, especially with the xeon platinum series (28? threads?)..
For the 3d creatives..and TD's etc and those in that business..
As far as I've been able to figure out, Arnold supports more than 64 threads in a processor group, (256 last i checked) although VRay I'm still not sure about.
Wondering iff the newly released Windows 10 for Workstations will enable greater than 64 threads in applicatons (most likely not!), and why is the point of it.
More to the point, those of us working as creatives, or in 3d, vfx, compositing etc etc are EVER going to see this restriction on using more than 64 threads resolved. As it stands, I can't see that it has. Solution has been to pipe workflow to renderfarms with less than 64 threads.
Just wondering, with xeon platinum now at 28 cores, how they are going to resolve this?
I tried! so very hard to like windows 10 for workstation so very much as well, but can't say it did anything for this limit. Of course the fatal update killed both my workstation and laptop, so it was over and out (as many others experienced, both smb and larger businesses!), BSOD, BSOD/GSOD loop, reinstall everything, lose all current data..not a happy experience!
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